For the love of Suda 51
I just finished playing Killer 7, an old Gamecube game by Suda 51. This came right after playing through his Wii game, No More Heroes, I just had to see what else he could do.
For those who don’t know, Suda 51 is a writer/director for some of the most well crafted (which of course translates to low selling) games on the market today. His pet subject are assassins, Mexican Wrestling, and the history of video games, and he tends to imbed these things into incredibly dark morality tales. In Killer 7 you play a group of assassins (who may actually all be a single person) who are haunted by their murdered victims, most of who were serial killers who were glad to have been killed. In No More Heroes you participate in an assassins league and constantly debate with your opponents whether the players are trying to prove their skills or merely get off on murdering others. So yeah, these games are clearly intended for a mature audience.
And now how to tie this into libraries. Video games have been a large cause lately, but most of the discussion seems to have focused on the sorts of games with a high potential for programming (DDR, Guitar Hero, etc…). There has so far been very little talk about collecting games for their own sake. What makes Suda 51 significant for me is that he is now a writer I intend to follow, the same as I would for a novelist, and he’s not the only one.
Video games have become a new outlet for telling stories, ones as worthwhile in pursuing as any other medium we currently collect. Besides all of the unique content being produced (and keep in mind this is one of the more innovative mediums today) games have also been attracting some writers (Tom Clancy) and actors (too many to list here) that we already acquire. We just need to start taking the medium seriously.