Review: Power Up

I just realized that this is the first Doug Tennapel book in about a year.  The year before he realeased three (granted one of them was older material).  I’ve missed him.

So, Power Up is a fairly straight forward gimmick story.  Hugh is a wannabe game designer working at a copy shop while putting the finishing touches on his first proposal (Earthdog Jim in a nice semi-autobiographical touch).  One day he comes across a magical video game console that grants him various video game power ups that he can use in his daily life.  Throughout the story he gets extra lives, shields, invisibility, and lots of gold coins; causing much trouble to ensue.

As is the case with many of Tennapel’s books, this is a morality play.  Also as is the case with all of of his books, it’s very good.  He has one of the most unique styles in all of comics, both in his art and his writing.  He probably has the heaviest line of any artist working today, while in neat oposition having some of the sparsist dialogue of any writer.

Power Up is another great example of one of the greats at work.

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